# ifndef DEF_OBJECTCONNECT
# define DEF_OBJECTCONNECT

# include "Source.h"

# include "ObjectAction.h"

class ObjectConnect : public ObjectAction
{
	public:

	ObjectConnect();
	~ObjectConnect();

	const std::string& getNextWorld();

	void init( Renderer*);
	void load( const std::string&);

	private:

	std::string myNextWorld;
};

# endif